An artist, designer, and creative developer with an MFA in Media Design from Art Center, merging a rich architectural background with profound expertise in spatial design, 3D creation, and AR technology. Skilled in crafting immersive digital narratives through innovative projects at BMW's Innovation Lab and comprehensive Media Design Practice studies, I excel in utilizing storytelling and interdisciplinary approaches to address socio-economic and environmental issues, championing the fusion of technology, design, and social impact for a sustainable future.

Beginning my design and art journey within architecture, I've cultivated a deep understanding of how design mediates spatial and stakeholder dynamics, leading me to explore its broader societal impacts through community engagement and cultural intervention. My transition to digital media and virtual reality, fueled by an MFA in Media Design from Art Center, has been driven by a desire to harness technology's transformative power. Through immersive AR/VR projects and speculative design, I've probed the ethical, environmental, and socio-economic ramifications of technological advancements, notably in my thesis focusing on AR's role in reshaping the gig economy for enhanced worker support.

My experience at BMW's Innovation Lab further solidified my expertise as a full-stack XR designer and developer, where I leveraged spatial, experiential, and narrative understanding to pioneer enhanced human-vehicle interactions. This role honed my ability to integrate complex user insights with strategic design processes, emphasizing teamwork, strategic content creation, and a commitment to driving social and environmental change through design and technology.



       

EXPERIENCE


  XR Interaction Designer  - BMW Group.  
Munich, Germany 02/2023 - 12/2023

  • Collaborated closely with R&D and UX teams to design and prototype advanced in-car user interfaces, utilizing user feedback and UX principles to enhance interaction models and integrate real-time user data for improved functionality. 
  • Designed and developed Mixed Reality map application for XReal AR devices, from concept to presentation, earn approval for future pipeline innovation.
  • ­­Presented collaborative prototype to the BMW CEO and board members, asset and design contribute to BMW’s CES 2024 AR Demo.
  • Delivered over 20 prototypes, specializing in aesthetic direction, shader program, and system integration for cross-functional international team. 
  • Conducted extensive experiments with Unity, Unreal, Blender, ProtoPie, and AIGC, incorporating motion capture technology to design across multiple touchpoints.

Teaching Assistant & Peer Coach - ArtCenter College of Design  
Pasadena, CA 09/2022 - 08/2024

  • Facilitated student learning and project-based development in VR and hardware in 3 courses, collaborating with industry professionals from Oculus and DIDI.
  • Ran workshops and guided students from initial concept to final presentation, emphasizing research-driven projects, real-life contexts, and overcoming technical challenges.
  • Provided critical feedback, supported group work, and encouraged system thinking and the integration of emerging technologies in design solutions.

Freelancer 3D Artist  - BOLTBOLT LLC  
Pasadena, CA 04/2022 - 10/2022

  • Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
  • Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
  • Led hardware prototyping efforts, collaborating on conceptual sketches and prototype installations to bring innovative ideas to life.

3D and Visual Artist  - Ember Technology Co., ltd
Shenzhen, China 01/2021-09/2021

  • Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
  • Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
  • Led hardware prototyping efforts, collaborating on conceptual sketches and prototype installations to bring innovative ideas to life.



EDUCATION



Master of Fine Art
in Media Design Practices
ArtCenter College of Design
Pasadena CA, from 09/2021, GPA 3.90/4.0

Bachelor of Architecture Huaqiao University
Xiamen China, 09/2016-07/2021

Bachelor of Architecture (Exchange Study) Niigata University
Niigata Japan, 04/2019-08/2019



SKILLSET



3D & Visualization Blender, Gravity Sketch, Rhinoceros, V-Ray, AutoCAD, After Effect

XR Creative Prototyping Unity, Unreal, Arduino, Processing, C#, HTML/CSS, GLSL, VFX, VR/AR/MR Game Design, Lens Studio, AIGC

UI / UXWireframe, User Test, Motion Graphic, Video Edit, Figma, Protopie, Adobe Suite (Photoshop, Illustrator)

Others Architecture Design + Visualization, Graphic Design, 3D printing, Projection Mapping, Diagram Design, Video Edit, Slide Presentation, Creative Writing

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